40 lines
1.3 KiB
Python
40 lines
1.3 KiB
Python
import miney
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class Inventory:
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"""
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Inventories are places to store items, like Chests or player inventories.
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"""
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def __init__(self, minetest: miney.Minetest, parent: object):
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self.mt = minetest
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self.parent = parent
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def add(self, item: str, amount: int = 1) -> None:
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"""
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Add an item to an inventory. Possible items can be obtained from :attr:`~miney.Node.type`.
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:param item: item type
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:param amount: item amount
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:return: None
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"""
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if isinstance(self.parent, miney.Player):
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self.mt.lua.run(
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f"minetest.get_inventory("
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f"{{type = \"player\", name = \"{self.parent.name}\"}}"
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f"):add_item(\"main\", ItemStack(\"{item} {amount}\"))"
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)
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def remove(self, item: str, amount: int = 1) -> None:
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"""
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Remove an item from an inventory. Possible items can be obtained from mt.node.type.
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:param item: item type
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:param amount: item amount
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:return: None
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"""
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if isinstance(self.parent, miney.Player):
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self.mt.lua.run(
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f"minetest.get_inventory({{type = \"player\", "
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f"name = \"{self.parent.name}\"}}):remove_item(\"main\", ItemStack(\"{item} {amount}\"))")
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